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@ori Yeah that is a Vorple bug, it only happens in the games where I forgot to override it

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@ori Yeah that is a Vorple bug, it only happens in the games where I forgot to override it

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@ori I think IFDB does point there EXCEPT for Maal Dweb, which I plan to change after the Ectocomp judging period. I think???

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@ori I think IFDB does point there EXCEPT for Maal Dweb, which I plan to change after the Ectocomp judging period. I think???

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@ori I've just run through the games on itch and set them to portrait orientation, and they seem to be okay on mobile (for me in ios Chrome). This brought some bad CSS in seven games (not Maal Dweb fortunately) to my attention so I guess I get to fix that today.

The canonical versions of LMG games, unhindered by itch's inscrutable frames, live at https://rcveeder.net/littlematchgirl/ so you should link people to those (ideally after I fix the CSS on seven of them).

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@ori I've just run through the games on itch and set them to portrait orientation, and they seem to be okay on mobile (for me in ios Chrome). This brought some bad CSS in seven games (not Maal Dweb fortunately) to my attention so I guess I get to fix that today.

The canonical versions of LMG games, unhindered by itch's inscrutable frames, live at https://rcveeder.net/littlematchgirl/ so you should link people to those (ideally after I fix the CSS on seven of them).

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@ori Well, if you can relentlessly hunt down browser regressions, I can relentlessly fiddle with a bunch of itch settings...

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@ori Well, if you can relentlessly hunt down browser regressions, I can relentlessly fiddle with a bunch of itch settings...

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@ori WOW I’m glad this came to the attention of someone who actually knows how these things work

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@ori WOW I’m glad this came to the attention of someone who actually knows how these things work

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@ori If you get a lock on the underlying issue, we can report it to the Vorple people; I don't think it's completely abandoned exactly

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@ori If you get a lock on the underlying issue, we can report it to the Vorple people; I don't think it's completely abandoned exactly

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@ori It's an issue between Firefox and Vorple. Firefox refuses to recognize an initial "any key to continue" UNLESS the game frame content is "tall" enough to have a scrollbar (starting with Firefox versions from ~2 months ago I think). I thought I got around this this by making the opening text long enough, but I'm gonna bet you're on a pretty big display. You should be able to get the game started in Firefox by making the browser window smaller temporarily.

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@ori It's an issue between Firefox and Vorple. Firefox refuses to recognize an initial "any key to continue" UNLESS the game frame content is "tall" enough to have a scrollbar (starting with Firefox versions from ~2 months ago I think). I thought I got around this this by making the opening text long enough, but I'm gonna bet you're on a pretty big display. You should be able to get the game started in Firefox by making the browser window smaller temporarily.

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The tricks we use to test for divisibility by 9 and by 11 are just as useful in base N to test for divisibility by N-1 and by N+1. I demonstrated this to my own satisfaction fifty or sixty years ago (back when I used to amuse myself by doing this sort of thing) but I'm pleased to find that there exist actual proofs of these facts https://math.stackexchange.com/questio ns/148784/divisibility-rules-for-bases-other-than-10 which I am now too dumb to understand.

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The tricks we use to test for divisibility by 9 and by 11 are just as useful in base N to test for divisibility by N-1 and by N+1. I demonstrated this to my own satisfaction fifty or sixty years ago (back when I used to amuse myself by doing this sort of thing) but I'm pleased to find that there exist actual proofs of these facts https://math.stackexchange.com/questio ns/148784/divisibility-rules-for-bases-other-than-10 which I am now too dumb to understand.

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For my Patreon members: party-based tactical Super Smash Brothers

https://www. patreon.com/posts/super-smash-rpg-114988269

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For my Patreon members: party-based tactical Super Smash Brothers

https://www. patreon.com/posts/super-smash-rpg-114988269

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I've been working on a spooky diorama dollhouse thing... https://youtu.be/LOhNUI6ai5k

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I've been working on a spooky diorama dollhouse thing... https://youtu.be/LOhNUI6ai5k

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Some thoughts about: data structures for RPG combat features in Inform 7 https://www. patreon.com/posts/data-structu res-114788861

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Some thoughts about: data structures for RPG combat features in Inform 7 https://www. patreon.com/posts/data-structu res-114788861

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my brother is in this video 🍗 🍗 🍗 🍗 https://www. youtube.com/watch?v=vHkF82L-r0 c

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my brother is in this video 🍗 🍗 🍗 🍗 https://www. youtube.com/watch?v=vHkF82L-r0 c

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@passerine Research does NOT count as writing. Writing a social media post about research does count as writing though.

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@passerine Research does NOT count as writing. Writing a social media post about research does count as writing though.

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This is old, man, this is real old. I bet I could do a better version of this.

It’s my musical interpretation of a SPOOKY LOVE POEM BY CLARK ASHTON SMITH https://youtu.be/X3U6hOun6CY?si=LIGtC3 7r3vpyJHC4

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This is old, man, this is real old. I bet I could do a better version of this.

It’s my musical interpretation of a SPOOKY LOVE POEM BY CLARK ASHTON SMITH https://youtu.be/X3U6hOun6CY?si=LIGtC3 7r3vpyJHC4

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The new #EnigMarch imPROMPTu is "Pet." You may recall that I have a passion for long lists of pet peeves. https://rcveeder.net/enigmarch24/puzzl e38.html

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The new #EnigMarch imPROMPTu is "Pet." You may recall that I have a passion for long lists of pet peeves. https://rcveeder.net/enigmarch24/puzzl e38.html

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I nonetheless consider this entire anecdote to constitute a single minutia.

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I nonetheless consider this entire anecdote to constitute a single minutia.

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#TEDIOUS VIDEO EDITING #MINUTIA: In Final Cut "Pro," you are not allowed to make something move around the screen (like the "crawl" of example games here) at a constant rate. It INSISTS on applying some ease-in/ease-out interpolation. So to create the illusion of constant speed I stretched the crawl out beyond where it was supposed to be and overlaid white backgrounds on the ease-in and ease-out portions. #stupid #kludgy #nonsense https://www. youtube.com/watch?v=qyGKglZnF0 o

# orderedItems[].object.contentMap.en
#TEDIOUS VIDEO EDITING #MINUTIA: In Final Cut "Pro," you are not allowed to make something move around the screen (like the "crawl" of example games here) at a constant rate. It INSISTS on applying some ease-in/ease-out interpolation. So to create the illusion of constant speed I stretched the crawl out beyond where it was supposed to be and overlaid white backgrounds on the ease-in and ease-out portions. #stupid #kludgy #nonsense https://www. youtube.com/watch?v=qyGKglZnF0 o

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@amy cool.

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@amy cool.

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@amy which one???

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@amy which one???

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I made this! For IFComp!!! https://www. youtube.com/watch?v=qyGKglZnF0 o

# orderedItems[].object.contentMap.en
I made this! For IFComp!!! https://www. youtube.com/watch?v=qyGKglZnF0 o