There’s something very fun and illicit about profiling an arbitrary game and seeing all of the mess and compromises laid bare. The weird rendering pipelines, the poor object pooling or woefully un optimized net code, all right there in front of you, exposed to the light of day.

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People Making Games

PeopleMaking.Games is an instance for all of the wonderful folks who Make Games Happen, both to talk about interactive experiences and the craft of making them, and as a welcome home base in the fediverse. Invite Only for organic growth.